Glyphs
Glyphs are equipment composed of 3 different parts.
You will need one part of each type to create a glyph you can equip.
These parts define the condition, count and skill triggered by the glyph.
Part A: Condition
The part A of glyphs define a condition required for the glyph to "react".
- Passivity: reacts each time the bearer is damaged.
- Action: reacts each time the bearer attacks.
- Defense: reacts each time the bearer guards.
- Skill: reacts each time the bearer use a skill.
- Power: reacts twice each time the bearer use an EX.
- Impatience: reacts each time the bearer uses TP.
- Greed: reacts each time the bearer ends the turn with HP under 50%.
- Strength: reacts each time the bearer ends the turn with HP over 50%.
- Destruction: reacts each time the bearer deals critical hits.
- Speed: reacts each time the bearer deals damage over 10 times during the same turn.
- Love: reacts each time the bearer heals allies.
- Desire: reacts each time the bearer is healed.
- Evasion: reacts each time the bearer dodges.
- Restraint: reacts each time the bearer ends the turn with over 50 TP.
- Wealth: reacts each time the bearer uses an item.
Part B: Count
The part B of glyphs define the count.
- Featherlight: 3 reactions.
- Light: 4 reactions.
- Medium: 5 reactions.
- Heavy: 6 reactions.
Part C: Skill
The part C of glyphs define the triggered skill.
The Glyph skill will be triggered at the end of the character's turn once it has reacted enough times.
The different Glyph skills are :